The 8 Pillars of Playful Design
I’ve messed around with formalising a way to introduce play into experiences in the past, but this is the first time I have tried to plot out the key features of playful experiences in a way that...
View ArticleAndrzej & Roman Show Season 2 – Now with Video!
I am so excited about this!! We are back, finally, and this time – you can see us 😀 In Episode 1 we are talking about Gamification, AI and all things related – I hope you enjoy it as much as we did!...
View ArticleAM Guitar Merch Shop
How do all. You may know that I have a YouTube Channel – AM Guitar I have started an Etsy Shop now for a bit of fun. Not just AM Guitar Merch, but all the profits go to supporting the channel. If you...
View ArticleTreasure Hunts – My Favorite Swiss Army Knife of Gamification
I’ve always loved treasure hunts. One of my fondest memories was of my parents creating a huge treasure hunt around the local neighborhood for my birthday party. Each item you found had a clue to the...
View ArticleHEXAD 12 – The New and Improved HEXAD User Type Test!
This is so cool. I am absolutely thrilled to announce the first big update to the HEXAD User Type Test in a very long time! There is new and improved version of the test that works from half the...
View ArticleNightCafe: A Great Example of Using Points
Points and gamification have a love-hate relationship – especially when you are talking about using points to incentivize creative endeavors over rote tasks. I am not artistic, in any way shape, or...
View ArticleA New Book Developing and a Not New Book!
Hey all. Just a quick one this post, to tell you about t I have finally started on a new book, preovisionally called Even Ninja Monkeys Have Bad Days, which will be more about how I use gamificaiton...
View ArticleWhat Is the Opposite of Engagement?
In gamification, we talk about engagement a lot! After all, the whole point of gamification is to engage people and get them to do more of something! But what is the opposite of engagement and why is...
View ArticleWhat Is The Opposite of Play?
Play is a fundamental human need that brings joy, creativity, and learning to our lives. Play can also help us cope with stress, improve our mental health, and enhance our social skills. But what...
View ArticleThe Ludic Spirit
Ludic Spirit Logo Ludic Spirit is a fancy term for being playful in our approach to life and the world around us. It’s something I want to explore more over the coming months as an alternative world...
View ArticleExpert’s Warning: Master AI, Data, and Gamification or Risk Going Out of...
Made you look, made you stare, made you mess your underwear! We have all seen the headlines like “Expert says if you don’t know AI, you won’t be in business next week”. But the truth is, that’s...
View ArticleThe Ludic Spirit RAMP – Connecting Intrinsic Motivation to Playful Mindsets
I want to keep this Ludic Spirit idea going as it is now shaping how I view pretty much everything in a way that gamification never really did. It is a much simpler way to improve the world around me...
View ArticleHow can Carmen Miranda and some little piggies help you become a better writer?
That may well be the oddest title I’ve ever written. Look, I’ll keep this short. If you want to write content, be it personal or professional, that resonates with people – don’t talk about yourself...
View ArticleThe Ludic Spirit Players
I appreciate a well-structured typology, but only if I find it useful. So, it was a bit of a battle to justify yet another one to myself. But I managed, and so I present the Ludic Spirit Players!...
View ArticleWas Gamification Bullshit Afterall?
For over a decade, “gamification” has been the prevailing buzzword, promising to infuse a dash of gaming enchantment into our mundane tasks. But was it merely a façade, as game designer Ian Bogost...
View ArticleLearning from the Dark Side of the Gig Economy: Unraveling Incentives and...
We’ve all been there. You stop at traffic lights, and a frenzied delivery cyclist swiftly zips in front, ignoring the light. Perhaps you’re at KFC, jostled by a swarm of Deliveroo and Uber Eats...
View ArticleThe TRAC to Teamwork
A long time ago, I created a little framework for improving teamwork in organisations. I had forgotten about it until a recent conversation! So here it is, the TRAC to Teamwork Trust: Develop a...
View ArticleGamification, Game Mechanics and Game Dynamics – The Trouble with Language
One of the key issues facing gamification as it moves defiantly into its mid-teens is a lack of consistency and interoperability of the language used to describe it. The first and most obvious example...
View ArticleThe 4 Pillars of Change in Gamification, Optimisation and Behaviour Change
In my new world, I focus on optimisation a lot in the realms of e-commerce performance. Testing, personalisation etc. It has taken a very long time for me to realise that my new world is almost...
View Article10 Years of HEXAD
Well, I just realised that I may have missed the 10-year anniversary of the HEXAD!! (Try the new 12 question quiz!!) I think I actually created the HEXAD in 2013 – but it is a bit fluffy as it went...
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